Glossary

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Taunt

It generally serves to humiliate your opponent or to pass him messages on the game. Almost all characters have 3 taunts that can be used thanks to the directional arrow. It is important to know that some can deal damage or even kill.

Taunt
Tech

When you are sent against the stage, a wall or a solid platform, you can cushion your fall by pressing the shield button at the right moment. Be aware that you will not be able to tech after a large amount of percents, when the shockwave is red and not green.

Tech
Tech Chase

When you are attacking an enemy and your attack has for consequence to project him on the ground, you create a tech chase situation. Indeed, you limit the capacity of action of your opponent.

Tech Chase
Teleportation Ledge Cancel

Advanced technique usable by characters who use teleportation like Mewtwo, that consists in teleporting yourself while lightly touching the ledge, in order to move very quickly aside the ledge while staying able to freely move since you touched the ledge.

Teleportation Ledge Cancel
Tether Grab

Grab that can be used at distance. Only a few characters like for example Lucas, Young Link or Samus are able to use it.

Tether Grab
Tether Recovery

Way of getting back on stage that consists in using the tether grab at distance in order to grab the ledge and so to vary your recovery.

Tether Recovery
Tier List

Classing every character usually according to their capacity in order to determine which character is the best without taking care of the player’s level.

Tier List
Tilt

Powerful attack that can be performed by pressing the attack button while moving the directional stick in a direction.

Tilt
Time Out

When the time left falls to 0, the match will end on a Time Out. The fighter with the more stocks (or the less damage in case of a draw) then wins the match.

Time Out
Tipper

Name given to the tip of the sword of some character like Marth since the tip is usually more powerful.

Tipper
Tomahawk

Technic that consists in jumping then quickly falling down next to your opponent without attacking in order to conditionate your opponent to shield himself. You then only have to press grab in order to start a combo.

Tomahawk
Tripping

The fact of tripping following an attack, leaving your character vulnerable for a short time.

Tripping
Turnaround-B

Also known under the name of B-Turnaround, that advanced technique consists in switching the direction you are facing just before starting your special attack, usually your Neutral-B. Instead of B-Reverse, here you turn around before starting your special attack. In order to perform a Turnaround-B, you have to move the stick in the opposite direction of the one you are facing just before pressing the special button. Since Smash Ultimate, it is now possible to use that technique on the ground, knowing that it was only possible on the air previously.

Turnaround-B